SolutionsOne engine, every kind of table

Rules are
everywhere.

Wherever people play or practice together by written rules, the same loop applies: write the rules so a machine can check them, play without arguing, and learn from what happened. Here is what that means for four kinds of people.

For creatorsGame designers

Playtest the rules,
not the patience of friends.

“I want to test my mechanic tonight, not after the next print run.”

Designers of card, board and party games spend weeks reprinting prototypes and waiting for a full table to find out a combo is broken.

  1. Studio create

    Paste the rulebook. Studio drafts Rulespec and lists every unclear sentence.

  2. Table play

    Send a link. Fill empty seats with ghost seats that play by the same rules.

  3. Replay understand

    Run thousands of seeded games and fix what the Lab finds before the next print.

What you get: A playable version of your game you can share by link, and thousands of playtests before the first print.

  • Card games
  • Board games
  • Party games
  • Prototypes

Live experiencesHosts & organizers

The host runs the show.
MEKYRA runs the rules.

“I want a room full of people hooked for two hours, without a spreadsheet and a tired host.”

Mystery nights, escape rooms, quiz shows and festival games need hidden information, timing and fair reveals: more moving parts than one person can track while also being a great host.

  1. Studio create

    Write phases, roles and reveals as rules, with a host script beside them.

  2. Table play

    Phones are the hands; one screen is the stage. Nobody sees what they shouldn’t.

  3. Replay understand

    After the night, see where groups stalled and which clues landed.

What you get: A night that runs itself: a private role on every phone, a stage screen for the room, and reveals that land fairly and on time.

  • Detective nights
  • Escape rooms
  • Quiz shows
  • Multiplayer events

Worlds & campaignsGame masters

A canon
that remembers.

“I want my world, my characters and my house rules to stay straight for months.”

Long campaigns lose track of what was established. Contradictions creep in between sessions, and nobody wants to be the one keeping notes.

  1. Studio create

    Campaign rules, house rules and characters in one place, with sources.

  2. Table play

    Dice stay on the table. MEKYRA records what became canon and who confirmed it.

  3. Replay understand

    Every fact has a session and a timestamp. Amendments are visible, never silent.

What you get: A campaign that remembers: canon with sources, rules that stay consistent, a world that persists between sessions.

  • RPG campaigns
  • Persistent worlds
  • House rules
  • Play-by-post
Product designSee Hollowmere

Training & simulationsL&D, safety and ops teams

Your playbook,
as a drill.

“I want realistic practice that runs the same way for every group, and a debrief people actually use.”

Tabletop exercises and classroom scenarios work, but they are slow to write, hard to run the same way twice and their lessons end up in a slide nobody opens.

  1. Studio create

    Studio drafts roles, resources and injects from your playbook; a facilitator reviews them.

  2. Table play

    Teams decide together while the facilitator steers the scenario from one console.

  3. Replay understand

    An after-action report and improvement plan, written from the log, about the process and never a person.

What you get: A drill built from your playbook, with roles, injects and an after-action report written from the log.

  • Tabletop exercises
  • Team challenges
  • Classroom scenarios
  • Corporate simulations

Your tableNot on the list?

Bring your rules. We’ll run them.

If people follow it together, turn by turn, it can probably run on MEKYRA. Tell us what you’re building.