ReplayUnderstand

Every match
is evidence.

A match is a seed and a list of actions, so it can be played again exactly. Replay steps through it event by event, names the rule behind each one, forks what-ifs and checks that the result still hashes the same.

LiveRe-executed in your browser

Scrub, fork,
compare.

If you played a match on the Table, it’s here. Otherwise this is a sample bot match on your current rules. Fork at any step to see how the game would end under the ruleset in Studio now.

Sample match · seed 1208

ruleset v0.4.0 · 29 actions · 100 events · Seat 1 wins

Re-executed from seed + actions
step 29/29 · turn 15 · 24ed9663
Seat 20/12
4Ironback31
1Spark Imp11
2Lane Runner31
Seat 14/12

Seat 1 ended the turn. Combat resolved.

  • Cinder Drake dealt 4 to Ironback.§3.1
  • Ironback dealt 3 to Cinder Drake.§3.1
  • Cinder Drake was destroyed.§3.3
  • Spark Imp dealt 1 to Seat 2’s Keep.§3.1
  • Seat 1 wins.§6.1

What if, from here?

Fork step 29 and let two ghost seats finish the match under the ruleset that is in Studio now (v0.4.0).

Break-It LabPlaytesting at scale

A thousand games
before lunch.

Choose how many games, press the button and watch the count. Findings name the rule involved and offer a fix. Apply it, run again, and the history table shows whether it helped.

ruleset v0.4.0 · seeds 1,000–2,999 · ghost seat vs ghost seat
0/ 2,000 games played

Version compareComing to Replay

Two rulesets,
one diff.

Replay compares versions: the same seeds under v0.4.2 and v0.4.3, side by side, with the rule changes that explain the difference.

replay · compare v0.4.2 ↔ v0.4.3On the roadmap

v0.4.2

first seat 61.7%

§2.2 The first player does draw on their first turn.

v0.4.3

first seat 50.1%

§2.2 The first player does not draw on their first turn.

The percentages are real: seeds 1,000–2,999 on this site’s engine. Reproduce them in the Lab: rule on A-1, apply both seat-balance fixes and run 2,000 games.