ABOUT
The engine works.
Now we’re building the product.
Mekyra is an early-stage, bootstrapped developer-tools startup based in Kazakhstan, building a rules engineering platform for rules-heavy card, tabletop and turn-based games.
WHY MEKYRA EXISTS
Claude can write a game.
Rules still need a model.
A coding assistant can produce a working card game in an afternoon. What it can’t do on its own is keep a few hundred interacting rules consistent across months of changes, multiplayer edge cases and balance patches.
Mekyra gives those rules a persistent, formal model that people and Claude can both work on, and a deterministic engine that runs it the same way every time. The engine came first, built and tested on a demanding multiplayer ruleset. The authoring layer, where Claude helps turn written rules into that model, is what’s being built now.
- FOUNDER
- Nikita Pudikov
- STAGE
- Early-stage. Deterministic engine working in a private multiplayer prototype; Claude-assisted authoring in development.
- CATEGORY
- Developer tools
- FUNDING
- Bootstrapped. No outside funding raised yet.
- BASED IN
- Kazakhstan
- CONTACT
- [email protected]
CONTACT
Working on a game
with a lot of rules?
Tell us what you’re building and where the rules get difficult.
Early conversations with designers decide what the general engine supports first.