AUTHOR
Get the rules into a form a machine can check.
You start from the rules as people wrote them. You end with a model where every mechanic uses the same small vocabulary.
Rules import
PlannedRulebooks, card spreadsheets, FAQ and errata. Each formal rule links back to the text it came from, so the model and the rulebook can be compared line by line.
Claude-assisted modelling
In developmentClaude proposes a structured version of each mechanic and lists ambiguous wording as questions. You approve or correct; nothing is guessed silently.
Game Rules DSL
In developmentTriggers, conditions, targets, choices, costs, effects, durations, zones and control. If the DSL can’t express a rule, you find out while authoring, not mid-match.
Visual rules editor
PlannedEdit a rule as blocks (when, choose, where, do) without touching a text file.